components/we-inc/fireflies-over-a-dusk-meadow-particle-background.tsx
import { useEffect, useRef } from "react";
// Fireflies over a Dusk Meadow: a canvas 2D particle background behind a small hero.
// Sprites are drawn once to small offscreen canvases, motion is scaled by frame
// time, the loop stops off screen, and reduced motion gets one settled frame.
// Values worth changing:
const FLIES_PER_MPX = 120; // fireflies per million pixels
const GLOW = "222,240,128"; // firefly light, as r,g,b
const NEAR_GRASS = "#0a120e"; // front grass silhouette
const FAR_GRASS = "#16241e"; // back grass silhouette
const BLINK_RATE = 1; // 0.5 for lazy blinking, 2 for busy
const WARMUP = 60; // frames simulated before the first paint
type Ptr = { x: number; y: number; on: boolean };
type Scene = { update: (dt: number, t: number) => void; draw: (c: CanvasRenderingContext2D, t: number) => void };
function glow(size: number, rgb: string, stops: number[][]): HTMLCanvasElement {
const c = document.createElement("canvas");
c.width = c.height = size;
const g = c.getContext("2d")!;
const r = size / 2;
const grd = g.createRadialGradient(r, r, 0, r, r, r);
for (const [o, a] of stops) grd.addColorStop(o, `rgba(${rgb},${a})`);
g.fillStyle = grd;
g.fillRect(0, 0, size, size);
return c;
}
function mount(canvas: HTMLCanvasElement, root: HTMLElement): () => void {
const ctx = canvas.getContext("2d");
if (!ctx) return () => {};
const still = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
const ptr: Ptr = { x: -1e4, y: -1e4, on: false };
let w = 0, h = 0, t = 0, last = 0, raf = 0, seen = true;
let scene: Scene | null = null;
const fit = () => {
const r = canvas.getBoundingClientRect();
if (scene && Math.abs(r.width - w) < 1 && Math.abs(r.height - h) < 1) return;
const dpr = Math.min(window.devicePixelRatio || 1, 1.5);
w = Math.max(1, r.width);
h = Math.max(1, r.height);
canvas.width = Math.round(w * dpr);
canvas.height = Math.round(h * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
scene = createScene(w, h, ptr);
for (let i = 0; i < WARMUP; i++) { t += 1 / 30; scene.update(1 / 30, t); }
scene.draw(ctx, t);
};
const frame = (now: number) => {
const dt = Math.min(0.05, Math.max(0, (now - last) / 1000));
last = now;
t += dt;
if (scene) { scene.update(dt, t); scene.draw(ctx, t); }
raf = requestAnimationFrame(frame);
};
const run = () => {
cancelAnimationFrame(raf);
raf = 0;
if (!still && seen && !document.hidden) { last = performance.now(); raf = requestAnimationFrame(frame); }
};
const ro = new ResizeObserver(fit);
ro.observe(canvas);
const io = new IntersectionObserver((es) => { seen = es[es.length - 1].isIntersecting; run(); });
io.observe(canvas);
document.addEventListener("visibilitychange", run);
fit();
run();
return () => {
cancelAnimationFrame(raf);
ro.disconnect();
io.disconnect();
document.removeEventListener("visibilitychange", run);
};
}
function createScene(w: number, h: number, _ptr: Ptr): Scene {
const n = Math.max(14, Math.min(140, Math.round(((w * h) / 1e6) * FLIES_PER_MPX)));
const light = glow(96, GLOW, [[0, 1], [0.06, 0.9], [0.18, 0.3], [0.5, 0.06], [1, 0]]);
const grass = document.createElement("canvas");
grass.width = Math.ceil(w);
grass.height = Math.ceil(h);
const g = grass.getContext("2d")!;
g.lineCap = "round";
const blades = (count: number, color: string, len: number) => {
g.strokeStyle = color;
g.fillStyle = color;
g.fillRect(0, h - len * 0.12, w, len * 0.12 + 2);
for (let i = 0; i < count; i++) {
const x = Math.random() * w;
const lh = len * (0.45 + Math.random() * 0.75);
const bend = (Math.random() - 0.5) * lh * 0.7;
g.lineWidth = 1 + Math.random() * 2;
g.beginPath();
g.moveTo(x, h + 2);
g.quadraticCurveTo(x + bend * 0.2, h - lh * 0.6, x + bend, h - lh);
g.stroke();
}
};
blades(Math.round(w * 0.55), FAR_GRASS, h * 0.34);
blades(Math.round(w * 0.9), NEAR_GRASS, h * 0.2);
const ps = Array.from({ length: n }, () => ({
x: Math.random() * w, y: h * (0.3 + Math.random() * 0.66), z: Math.random(),
a: Math.random() * Math.PI * 2, ph: Math.random() * 9, per: 3 + Math.random() * 4,
}));
const fly = (c: CanvasRenderingContext2D, p: (typeof ps)[number], t: number) => {
const k = ((t * BLINK_RATE) / p.per + p.ph) % 1;
const on = k < 0.35 ? Math.sin((k / 0.35) * Math.PI) : 0;
const b = 0.12 + 0.88 * on;
const s = (14 + p.z * 40) * (0.7 + 0.3 * on);
c.globalAlpha = b * (0.45 + p.z * 0.55);
c.drawImage(light, p.x - s / 2, p.y - s / 2, s, s);
};
return {
update(dt) {
for (const p of ps) {
p.a += (Math.random() - 0.5) * 3 * dt;
const v = (8 + p.z * 14) * dt;
p.x += Math.cos(p.a) * v;
p.y += Math.sin(p.a) * v * 0.6;
if (p.y < h * 0.25) p.a = Math.abs(p.a);
if (p.y > h * 0.98) p.a = -Math.abs(p.a);
if (p.x < -30) p.x += w + 60; else if (p.x > w + 30) p.x -= w + 60;
}
},
draw(c, t) {
c.clearRect(0, 0, w, h);
c.globalCompositeOperation = "lighter";
for (const p of ps) if (p.z < 0.45) fly(c, p, t);
c.globalCompositeOperation = "source-over";
c.globalAlpha = 1;
c.drawImage(grass, 0, 0, w, h);
c.globalCompositeOperation = "lighter";
for (const p of ps) if (p.z >= 0.45) fly(c, p, t);
c.globalCompositeOperation = "source-over";
c.globalAlpha = 1;
},
};
}
export default function FirefliesDuskMeadow() {
const canvasRef = useRef<HTMLCanvasElement>(null);
const rootRef = useRef<HTMLElement>(null);
useEffect(() => {
if (!canvasRef.current || !rootRef.current) return;
return mount(canvasRef.current, rootRef.current);
}, []);
return (
<section ref={rootRef} className="ffm-bg relative isolate flex min-h-[560px] items-center overflow-hidden px-6 py-20 sm:px-12">
<style>{`.ffm-bg{background:linear-gradient(180deg, #273746 0%, #22332f 45%, #121d18 100%)}`}</style>
<canvas ref={canvasRef} aria-hidden="true" className="pointer-events-none absolute inset-0 -z-10 h-full w-full" />
<div className="mx-auto w-full max-w-6xl">
<div className="max-w-xl">
<p className="text-sm font-semibold uppercase tracking-[0.14em] text-[#dfe9a8]">Wren Hollow Campground</p>
<h2 className="mt-4 text-4xl font-semibold leading-[1.08] tracking-tight text-[#f4f1de] sm:text-5xl">Stay out past dark. The meadow lights up.</h2>
<p className="mt-5 text-lg leading-relaxed text-[#d5d3bf]">Quiet walk-in sites along the creek, no generators after nine, and a ranger-led night walk on summer Fridays.</p>
<a
href="#"
className="mt-8 inline-flex h-12 items-center rounded-full bg-[#e1ea9b] px-6 text-sm font-semibold text-[#13201a] transition hover:opacity-90 focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-[#f4f1de] focus-visible:ring-offset-2 focus-visible:ring-offset-[#22332f]"
>
Reserve a site
</a>
</div>
</div>
</section>
);
}