
Free animated wind map background: fine streaks ride a flow field and spiral into a low-pressure system. React and plain HTML versions, canvas 2D, no libraries.
components/we-inc/wind-map-flow-field-background-with-fine-streaks-spiralling-into-a-low.tsx
import { useEffect, useRef } from "react";
// The values worth changing.
const SETTINGS = {
density: 520, // square pixels per streak; lower draws more wind
speed: 1, // how fast the air moves; 0.6 is a calm day
trail: 0.075, // how quickly old strokes fade; higher gives shorter streaks
calm: "rgba(118, 152, 178, 0.55)", // slow air
breeze: "rgba(196, 216, 228, 0.7)", // middling air
gust: "rgba(255, 226, 184, 0.9)", // the fastest air, near the low
};
// The wind: a slow rolling field plus one low-pressure system that air spirals into.
function windAngle(x: any, y: any, t: any, w: any, h: any) {
const base = Math.sin(x * 0.0019 + t * 0.045) * 1.5 + Math.cos(y * 0.0026 - t * 0.035) * 1.3 + Math.sin((x + y) * 0.0011 + 1.3);
const cx = w * (w < 700 ? 0.6 : 0.72) + Math.sin(t * 0.05) * 40;
const cy = h * (w < 700 ? 0.8 : 0.5) + Math.cos(t * 0.04) * 30;
const dx = x - cx;
const dy = y - cy;
const d = Math.sqrt(dx * dx + dy * dy) + 1;
const spin = Math.atan2(dy, dx) + Math.PI / 2 + 0.35;
const k = Math.exp(-d / (Math.min(w, h) * 0.42));
// Blend directions as vectors, not angles, so there is no seam where the angle wraps around.
const vx = Math.cos(base) * (1 - k) + Math.cos(spin) * k;
const vy = Math.sin(base) * (1 - k) + Math.sin(spin) * k;
return { a: Math.atan2(vy, vx), s: 0.55 + 0.25 * Math.sin(x * 0.004 + y * 0.003 + t * 0.2) + k * 1.4 };
}
const SCENE: any = {
start: 0,
still: 0,
init(ctx: any, w: any, h: any) {
const n = Math.round((w * h) / SETTINGS.density);
const ps: any[] = [];
for (let i = 0; i < n; i++) ps.push({ x: Math.random() * w, y: Math.random() * h, life: Math.random() * 160 });
const st = { ps, t: 0 };
ctx.clearRect(0, 0, w, h);
// Run the wind for a while first so the very first frame is already full of streaks.
for (let i = 0; i < 70; i++) SCENE.step(ctx, w, h, st, 1 / 60);
return st;
},
step(ctx: any, w: any, h: any, st: any, dt: any) {
st.t += dt;
ctx.globalCompositeOperation = "destination-out";
ctx.fillStyle = `rgba(0,0,0,${SETTINGS.trail})`;
ctx.fillRect(0, 0, w, h);
ctx.globalCompositeOperation = "source-over";
const paths = [new Path2D(), new Path2D(), new Path2D()];
const move = SETTINGS.speed * dt * 60 * 1.6;
for (const p of st.ps) {
const f = windAngle(p.x, p.y, st.t, w, h);
const nx = p.x + Math.cos(f.a) * f.s * move;
const ny = p.y + Math.sin(f.a) * f.s * move;
const bucket = f.s < 0.6 ? 0 : f.s < 1 ? 1 : 2;
paths[bucket].moveTo(p.x, p.y);
paths[bucket].lineTo(nx, ny);
p.x = nx;
p.y = ny;
p.life -= dt * 60;
if (p.life < 0 || p.x < -10 || p.x > w + 10 || p.y < -10 || p.y > h + 10) {
p.x = Math.random() * w;
p.y = Math.random() * h;
p.life = 80 + Math.random() * 160;
}
}
ctx.lineWidth = 1;
ctx.lineCap = "round";
const colours = [SETTINGS.calm, SETTINGS.breeze, SETTINGS.gust];
for (let i = 0; i < 3; i++) {
ctx.strokeStyle = colours[i];
ctx.stroke(paths[i]);
}
},
draw(ctx: any, w: any, h: any, t: any, st: any, ptr: any, dt: any) {
if (dt > 0) SCENE.step(ctx, w, h, st, dt);
},
};
// Runs a scene on a canvas: sizes it to the block, pauses off screen and in hidden tabs, cleans up after itself.
function runScene(root: any, canvas: any, scene: any, reduced: boolean) {
const ctx = canvas.getContext("2d");
if (!ctx) return () => {};
let w = 0;
let h = 0;
let st: any = null;
let raf = 0;
let last = 0;
let acc = 0;
let onScreen = true;
let time = reduced ? (scene.still ?? scene.start ?? 0) : (scene.start ?? 0);
const ptr: any = { x: 0, y: 0, on: false, down: 0 };
const step = 1 / (scene.fps || 60);
const resize = () => {
const r = root.getBoundingClientRect();
const nw = Math.max(1, Math.round(r.width));
const nh = Math.max(1, Math.round(r.height));
if (nw === w && nh === h && st) return;
w = nw;
h = nh;
// Device pixels are capped at 1.5 and scaled by the scene's own quality factor.
const d = Math.min(window.devicePixelRatio || 1, 1.5) * (scene.scale || 1);
canvas.width = Math.max(1, Math.round(w * d));
canvas.height = Math.max(1, Math.round(h * d));
ctx.setTransform(canvas.width / w, 0, 0, canvas.height / h, 0, 0);
st = scene.init(ctx, w, h, canvas.width / w);
scene.draw(ctx, w, h, time, st, ptr, 0);
};
const tick = (now: number) => {
raf = requestAnimationFrame(tick);
const dt = last ? Math.min(0.1, (now - last) / 1000) : step;
last = now;
acc += dt;
if (acc < step * 0.95) return;
const used = Math.min(acc, 0.1);
acc = 0;
time += used;
scene.draw(ctx, w, h, time, st, ptr, used);
};
const play = () => {
if (raf || reduced || !onScreen || document.hidden) return;
last = 0;
raf = requestAnimationFrame(tick);
};
const stop = () => {
cancelAnimationFrame(raf);
raf = 0;
};
const ro = new ResizeObserver(resize);
ro.observe(root);
const io = new IntersectionObserver((entries: any) => {
onScreen = entries[0].isIntersecting;
if (onScreen) play();
else stop();
});
io.observe(root);
const onVis = () => (document.hidden ? stop() : play());
const onMove = (e: any) => {
const r = root.getBoundingClientRect();
ptr.x = e.clientX - r.left;
ptr.y = e.clientY - r.top;
ptr.on = true;
};
const onLeave = () => {
ptr.on = false;
};
const onDown = (e: any) => {
onMove(e);
ptr.down += 1;
};
document.addEventListener("visibilitychange", onVis);
root.addEventListener("pointermove", onMove);
root.addEventListener("pointerleave", onLeave);
root.addEventListener("pointerdown", onDown);
resize();
play();
return () => {
stop();
ro.disconnect();
io.disconnect();
document.removeEventListener("visibilitychange", onVis);
root.removeEventListener("pointermove", onMove);
root.removeEventListener("pointerleave", onLeave);
root.removeEventListener("pointerdown", onDown);
};
}
export default function WindMapFlowFieldBackground() {
const rootRef = useRef<HTMLElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
if (!root || !canvas) return;
// Visitors who prefer reduced motion get one settled frame and no loop.
const reduced = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
return runScene(root, canvas, SCENE, reduced);
}, []);
return (
<section ref={rootRef} className="relative h-[640px] w-full overflow-hidden bg-[#0c1520] text-[#f2f5f7]" style={{ backgroundImage: "linear-gradient(rgba(140,170,200,.06) 1px, transparent 1px), linear-gradient(90deg, rgba(140,170,200,.06) 1px, transparent 1px)", backgroundSize: "72px 72px" }}>
<canvas ref={canvasRef} aria-hidden="true" className="pointer-events-none absolute inset-0 block h-full w-full" />
<div aria-hidden="true" className="pointer-events-none absolute inset-0" style={{ background: "linear-gradient(90deg, rgba(12,21,32,.92) 0%, rgba(12,21,32,.7) 38%, rgba(12,21,32,0) 70%)" }} />
<div className="relative z-10 mx-auto flex h-full max-w-6xl flex-col justify-center items-start text-left px-6 py-14 sm:px-10">
<div className="max-w-xl">
<p className="text-xs font-semibold uppercase tracking-[0.2em] text-[#f3d9b1]">Fairlead marine forecasts</p>
<h2 className="mt-4 text-4xl font-semibold leading-[1.05] tracking-tight sm:text-5xl lg:text-6xl">Know the wind before you leave the mooring.</h2>
<p className="mt-5 text-base leading-relaxed text-[#c3ced8] sm:text-lg">Hour by hour wind, gusts and swell for the anchorages you actually sail, checked by forecasters who live on the coast.</p>
<a href="#" className="mt-8 inline-flex h-12 items-center rounded-[6px] bg-[#f3d9b1] px-6 text-sm font-semibold text-[#1a1410] transition-opacity hover:opacity-90 focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-[#f3d9b1] focus-visible:ring-offset-2 focus-visible:ring-offset-[#0c1520]">See this week’s forecast</a>
</div>
</div>
</section>
);
}