components/craftui/blocks/curve-heading/default.tsx
"use client";
import React, {
useCallback,
useEffect,
useLayoutEffect,
useMemo,
useRef,
useState,
} from "react";
import {
animate,
cancelFrame,
frame,
motion,
useMotionValue,
useReducedMotion,
useScroll,
useSpring,
useTransform,
useVelocity,
type MotionValue,
type Transition,
} from "motion/react";
/* ─────────────────────────────────────────────────────────
* ANIMATION STORYBOARD — Curve heading card
*
* 0ms card below the fold. The headline is not a straight
* line of text — it is laid out along a bell curve, its
* middle held level and both ends drooping away.
* enter card crosses the viewport threshold → card springs up
* +leadIn the curve FLATTENS: its amplitude A springs from A₀ to
* 0. Because every glyph is positioned by the curve
* equation, they realign onto a flat baseline for free —
* no per-glyph target positions anywhere in this file.
* exit card leaves the viewport → the curve re-bows, so the
* whole thing replays on every re-entry. It re-bows towards
* whichever edge it left by, so scrolling back up plays the
* mirrored pose: card from above, line falling, hump inverted.
*
* THE MATH (see `buildBell` / `bellOffset`)
* The baseline is a bell curve — a Gaussian — not a circle. Flat tails
* at both ends, one smooth hump through the middle:
*
* y(x) = A·(1 − e^(−x²∕2σ²))
*
* Written that way the CENTRE is pinned at y = 0 and the tails sag by
* A, which is the shape the reference frame shows: the middle of the
* word holds its place while the two ends droop away from it. The
* `anchor` dial then slides the whole curve by −anchor·A, so the
* middle carries a little travel of its own — anchor = 1 pins the
* tails instead and lifts the middle by the full A. Either way the
* term is proportional to A, so it resolves to nothing at rest. σ sets
* how wide the hump is — small σ gives a narrow bump with long flat
* tails, large σ approaches the circular arc this replaced.
*
* Glyphs are distributed along that curve BY ARC LENGTH, so the word
* never stretches or compresses along its own baseline — it only
* bends. Since a curve is longer than its horizontal span, the text's
* horizontal extent has to shrink to keep its length fixed, which is
* what makes the bowed word look elastically narrowed. Concretely:
*
* s(x) = ∫₀ˣ √(1 + y′(t)²) dt cumulative arc length
* y′(x) = A·(x∕σ²)·e^(−x²∕2σ²)
*
* `buildBell` tabulates s(x) once per frame and inverts it, so a glyph
* whose flat centre sits u·(L/2) along the line is placed at the point
* that far ALONG THE CURVE, then rotated by atan(y′) to stay tangent.
*
* A is the single animated value. As A → 0: y → 0, y′ → 0, s(x) → x.
* The curve becomes a straight line and every glyph lands exactly
* where the browser's own centred layout already put it. That limit is
* why the text realigns itself rather than being animated into place.
*
* `spread` optionally delays the outer glyphs, so the ends trail the
* middle. At spread = 0 the curve stays rigid and flattens as one.
* ───────────────────────────────────────────────────────── */
const HEADLINE = "Design Engineer";
const COPY =
"I am design engineer who loves to craft for details and pixel perfect design.";
/* Tuned in the DialKit panel, then frozen here. Every value that used to
* be a dial keeps its name and its place in the tree, so the panel can be
* put back by wrapping this object in useDialKit and restoring the
* [default, min, max] tuples. */
const CONFIG = {
card: {
/* How far below its resting spot the card starts. */
enterY: 72,
/* Card opacity while parked. */
enterOpacity: 0.73,
/* Visible fraction that arms the sequence — and, falling back
* through it on the way out, re-arms it. */
viewportAmount: 0.1,
spring: { type: "spring", visualDuration: 0.8, bounce: 0.2 } as Transition,
},
arc: {
/* How far the ends of the line droop, in px, before entry.
* Negative bows the curve upward instead of down. */
amplitude: 64,
/* Width of the bell, as a fraction of the line's half-width.
* Low = a narrow hump through the middle with long flat tails;
* high = a broad bow approaching a circular arc. */
sigma: 0.6,
/* Where the curve hangs from, as a fraction of its amplitude.
* 0 pins the middle dead still and only the ends move; 1 pins the
* flat tails and lifts the middle by the full amplitude — the raw
* bell. In between, the middle gets its own subtle travel that
* resolves as the curve flattens. */
anchor: 0.22,
/* Scales the tangent rotation. 1 = glyphs sit truly tangent to the
* curve; 0 = they stay upright and only follow its path. */
tilt: 1,
/* Whole line's vertical rise, independent of the curvature. */
riseY: 130,
/* Extra delay in seconds at the outermost glyph. 0 keeps the curve
* rigid; higher values let the ends trail the middle. */
spread: 0.16,
/* Exponent on the distance ramp — >1 bunches the middle and throws
* the lag out to the very ends. */
curve: 1.5,
/* Gap between the card landing and the curve releasing. */
leadIn: 0.08,
spring: { type: "spring", visualDuration: 0.7, bounce: 0.28 } as Transition,
},
scroll: {
enabled: true,
/* Slope of the map at rest, in px of amplitude per px/s of velocity.
* A wheel notch is roughly 800px/s. */
gain: 0.06,
/* Ceiling the map curves towards but never reaches. Kept in the same
* neighbourhood as arc.amplitude so a hard scroll bends the word
* about as far as the entrance does. */
max: 90,
/* How the bend chases the scroll and relaxes back to flat. Stiffness
* has to be high enough to track the peaks — scroll velocity spikes
* are brief, and a soft spring averages them away into nothing. */
stiffness: 380,
damping: 28,
},
direction: {
/* Off = the card always poses the same way, whichever edge it enters
* from. On = the pose mirrors when entering from the top, so the
* motion always reads as coming from the scroll. */
mirrorOnScrollUp: true,
},
};
const RAD = 180 / Math.PI;
/* Samples used to tabulate the curve's arc length. 128 puts the
* inversion error well under a tenth of a pixel at display sizes. */
const SAMPLES = 128;
type Metrics = {
/** Half the natural width of the line, in px. Half the arc length. */
half: number;
/** Per-glyph flat centre, normalised to −1…+1 across the line. */
u: number[];
};
type Bell = {
/** Height of the curve at horizontal offset x, in px. */
y: (x: number) => number;
/** Gradient of the curve at x — the tangent the glyph is rotated to. */
slope: (x: number) => number;
/** Inverse arc length: the x that sits `length` px along the curve. */
xAtLength: (length: number) => number;
};
/* Tabulate one bell curve and its arc length. Amplitude changes every
* frame, so this is rebuilt constantly — the cache below means glyphs
* sharing an amplitude (i.e. spread = 0) only pay for it once. */
function buildBell(half: number, amp: number, sigma: number): Bell {
const s2 = Math.pow(Math.max(sigma * half, 1), 2);
const y = (x: number) => amp * (1 - Math.exp((-x * x) / (2 * s2)));
const slope = (x: number) => (amp * x * Math.exp((-x * x) / (2 * s2))) / s2;
/* Cumulative arc length over [0, half], by trapezoid. Monotonic, so
* it inverts by a plain binary search. */
const step = half / SAMPLES;
const cum = new Float64Array(SAMPLES + 1);
let prev = Math.sqrt(1 + slope(0) ** 2);
for (let i = 1; i <= SAMPLES; i++) {
const next = Math.sqrt(1 + slope(i * step) ** 2);
cum[i] = cum[i - 1] + ((prev + next) / 2) * step;
prev = next;
}
const xAtLength = (length: number) => {
if (length <= 0) return 0;
if (length >= cum[SAMPLES]) return half;
let lo = 0;
let hi = SAMPLES;
while (hi - lo > 1) {
const mid = (lo + hi) >> 1;
if (cum[mid] > length) hi = mid;
else lo = mid;
}
/* Linear interpolation inside the bracketing sample. */
const span = cum[hi] - cum[lo] || 1;
return (lo + (length - cum[lo]) / span) * step;
};
return { y, slope, xAtLength };
}
/* Amplitude is a continuous animated value, so the key is quantised to
* a tenth of a pixel — finer than the curve is ever drawn. */
const bellCache = new Map<string, Bell>();
function getBell(half: number, amp: number, sigma: number): Bell {
const key = `${half.toFixed(1)}|${amp.toFixed(1)}|${sigma.toFixed(3)}`;
const hit = bellCache.get(key);
if (hit) return hit;
const bell = buildBell(half, amp, sigma);
if (bellCache.size > 240) bellCache.clear();
bellCache.set(key, bell);
return bell;
}
/* Position of one glyph on the curve, expressed as an offset from where
* that glyph already sits in flat text flow. */
function bellOffset(
u: number,
half: number,
amp: number,
sigma: number,
tilt: number,
anchor: number,
) {
/* Flat curve — every term collapses to zero. */
if (Math.abs(amp) < 0.02 || half === 0) return { dx: 0, dy: 0, rot: 0 };
const bell = getBell(half, amp, sigma);
const side = u < 0 ? -1 : 1;
/* The glyph's flat centre, read as a distance along the curve. */
const x = bell.xAtLength(Math.abs(u) * half);
return {
dx: side * x - u * half,
/* `anchor` slides the whole curve vertically as a fraction of its
* own amplitude, so the middle travels too instead of sitting
* perfectly still. Scaling by amp means it unwinds to zero on its
* own as the curve flattens. */
dy: bell.y(x) - anchor * amp,
rot: Math.atan(side * bell.slope(x)) * RAD * tilt,
};
}
/* Every colour and metric the block paints with, kept as one table so the
* card can be re-skinned without hunting hex values through the tree. The
* fluid `clamp()` sizes of the original stylesheet are laddered across
* Tailwind's breakpoints here — the endpoints are unchanged, each step is
* the clamp's own value at that breakpoint. */
const SKIN = {
/* Olive page ground, near-black card — read off the reference frame. */
scene: "bg-[#3d4a41]",
card: "bg-[#0a0a0a] rounded-[20px]",
headlineInk: "text-white",
bodyInk: "text-[#9b9b9b]",
/* Matches the original `var(--font-sans), system-ui, sans-serif`, so the
* card still falls back cleanly in a project with no --font-sans. */
font: "font-[var(--font-sans),system-ui,sans-serif]",
/* clamp(20px, 3.2vw, 44px) */
cardGap: "gap-5 md:gap-6 lg:gap-8 xl:gap-10 2xl:gap-11",
/* clamp(24px, 5vw, 72px) */
cardPad: "p-6 sm:p-8 md:p-10 lg:p-13 xl:p-16 2xl:p-18",
/* clamp(56px, 6.4vw, 88px) — flat until 1024px, where 6.4vw clears 56px.
* Inherited from the tile this replaced; a bare line drawing carries the
* same footprint without the filled square's visual weight. */
markSize: "size-14 lg:size-16 xl:size-20 2xl:size-22",
/* The one size that can't be a viewport ladder. The line is
* `whitespace-nowrap` inside a card that is `min(1120px, 100%)` wide, so
* what it has to fit is the CARD's content box — and a viewport
* breakpoint doesn't know that width. Drop the card into a gallery well
* or any narrower shell and a vw-derived size overshoots and the ends of
* the word get clipped by the card's `overflow-hidden`.
*
* `cqw` resolves against the content box of the nearest size container —
* the card itself, see `@container` on it below — so this is measured
* against exactly the space the line has, with the padding ladder
* already subtracted. "Design Engineer" sets ~7.3em wide in Inter at
* -0.03em tracking, so 13cqw lands the line at ~95% of the content box
* at every card width, mobile through 2xl, and never needs a step.
* At the 1120px cap that works out to ~127px — the 132px the original
* clamp topped out at, minus the bit that was overflowing. */
headlineSize: "text-[13cqw]",
/* clamp(11px, 1.05vw, 14px) — 1.05vw only clears 11px past 1048px */
copySize: "text-[11px] xl:text-[13px] 2xl:text-[14px]",
};
export type CurveHeadingProps = {
/** The line laid along the curve. Split per glyph, so keep it short. */
headline?: string;
/** Body copy under the headline. */
copy?: string;
/** Extra classes on the card itself. */
className?: string;
/**
* Scrolling ancestor to measure against. Left undefined the block reads
* the window and the viewport, which is what a real page wants. Point it
* at an overflow-y container — a gallery well, a modal — and both the
* entrance trigger and the velocity bend follow that container instead.
*/
scrollRoot?: React.RefObject<HTMLElement | null>;
/**
* Optional nudge centred in the top runway, e.g. "Scroll me". The runway
* is a blank field of scene colour, so on first paint there is nothing on
* screen telling you the card is below it. Left undefined the runway stays
* empty, which is what a real page wants — the page's own content is the
* cue there.
*/
hint?: string;
};
export default function CurveHeading({
headline = HEADLINE,
copy = COPY,
className = "",
scrollRoot,
hint,
}: CurveHeadingProps = {}) {
const cardRef = useRef<HTMLDivElement>(null);
const headlineRef = useRef<HTMLHeadingElement>(null);
const glyphRefs = useRef<(HTMLSpanElement | null)[]>([]);
const [inView, setInView] = useState(false);
const [metrics, setMetrics] = useState<Metrics | null>(null);
/* Which side of the viewport the card is parked on: +1 below (it will
* enter while scrolling down), −1 above (entering while scrolling up).
* Read from the observer rather than from scroll deltas, so it is the
* card's actual position that decides, not a guess about intent. */
const [entrySide, setEntrySide] = useState(1);
/* Reduced motion strips the movement and keeps the fade: the card
* still resolves in, but nothing warps, rotates, or tracks scroll. */
const reduceMotion = useReducedMotion() ?? false;
const chars = useMemo(() => Array.from(headline), [headline]);
const charCount = chars.length;
/* Live scroll velocity, in px/s, mapped to its own slice of curve
* amplitude. Scrolling down (positive velocity) drags the ends of the
* word downward — the same sense as the entrance pose — and scrolling
* up inverts it. Springing the mapped amplitude rather than the raw
* velocity means it relaxes back to flat on its own the moment the
* page stops moving. */
const { scrollY } = useScroll({ container: scrollRoot });
const velocity = useVelocity(scrollY);
const dragTarget = useTransform(velocity, (v) => {
/* Gated at the source: off-screen or reduced-motion, the target
* holds at 0, the spring settles and stops emitting, and the glyph
* subscriptions go quiet. Otherwise every scroll anywhere on the
* page would repaint all fifteen glyphs every frame. */
if (!CONFIG.scroll.enabled || !inView || reduceMotion) return 0;
/* Saturating map rather than a hard clamp. A clamp wastes most of
* its range: ordinary scrolling sits far below the ceiling and only
* a fling ever reaches it, so the bend reads as barely there. tanh
* spends the gain where the velocities actually are, curves over
* smoothly, and can never exceed `max` — no clipping to flat-top. */
const max = CONFIG.scroll.max;
if (max <= 0) return 0;
return max * Math.tanh((v * CONFIG.scroll.gain) / max);
});
const dragAmp = useSpring(dragTarget, {
stiffness: CONFIG.scroll.stiffness,
damping: CONFIG.scroll.damping,
mass: 1,
});
/* Read the browser's own centred layout for the line: each glyph's
* flat centre and the natural width of the text. Transforms don't
* affect offsetLeft/offsetWidth, so this stays valid mid-animation. */
const measure = useCallback(() => {
const line = headlineRef.current;
/* Sliced, not read whole: the ref array keeps its old length when the
* headline shortens, so the tail would still hold detached nodes. */
const glyphs = glyphRefs.current.slice(0, charCount);
const first = glyphs[0];
const last = glyphs[glyphs.length - 1];
if (!line || !first || !last) return;
const width = last.offsetLeft + last.offsetWidth - first.offsetLeft;
const half = width / 2;
const mid = first.offsetLeft + half;
setMetrics({
half,
u: glyphs.map((el) =>
el && half > 0 ? (el.offsetLeft + el.offsetWidth / 2 - mid) / half : 0,
),
});
}, [charCount]);
useLayoutEffect(() => {
measure();
const line = headlineRef.current;
if (!line) return;
/* Webfont swap and container resize both change the layout the arc
* is derived from. */
const observer = new ResizeObserver(measure);
observer.observe(line);
document.fonts?.ready.then(measure).catch(() => {});
return () => observer.disconnect();
}, [measure]);
/* Hand-rolled observer rather than useInView: it reports which side of
* the viewport the card is parked on, which useInView does not. */
useEffect(() => {
const node = cardRef.current;
if (!node) return;
const threshold = Math.min(Math.max(CONFIG.card.viewportAmount, 0), 1);
const observer = new IntersectionObserver(
([entry]) => {
const armed = entry.intersectionRatio >= threshold;
/* Compared against the root's own top rather than 0, so the side
* is read correctly inside a scroll container too — with no root
* `rootBounds.top` is the viewport's, i.e. 0. */
const rootTop = entry.rootBounds?.top ?? 0;
/* Only update the side while the card is parked — once it is on
* screen the pose is committed and must not flip mid-flight. */
if (!armed)
setEntrySide(entry.boundingClientRect.top > rootTop ? 1 : -1);
setInView(armed);
},
{
root: scrollRoot?.current ?? null,
threshold: [0, threshold, 1].sort((a, b) => a - b),
},
);
observer.observe(node);
return () => observer.disconnect();
/* CONFIG is a module constant, so this only re-runs if the root moves. */
}, [scrollRoot]);
/* Everything directional is one multiplier. Entering from the top
* mirrors the whole pose: the card drops in from above, the line falls
* rather than rises, and the curve bows the other way — the hump
* inverts, and with it the tangent rotation and the anchor's counter-
* move, since both are derived from the signed amplitude. */
const sign = CONFIG.direction.mirrorOnScrollUp ? entrySide : 1;
/* One multiplier collapses every travelling value at once, so reduced
* motion cannot miss one. */
const travel = reduceMotion ? 0 : sign;
return (
<>
{/* The scene is scrolled past, so it needs runway above and below for
the card to enter and exit and re-arm the animation. */}
<div
className={`flex h-[100svh] items-center justify-center ${SKIN.scene}`}
>
{hint && (
<p
className={`m-0 flex items-center gap-2 text-[13px] tracking-[0.14em] uppercase ${SKIN.font} text-white/45`}
>
{hint}
{/* Two dots drifting down the same 22px, the second half a beat
behind, so the cue reads as a direction rather than a pulse.
Pure CSS — the block's whole JS budget belongs to the curve. */}
<span
aria-hidden="true"
className="relative inline-block h-[22px] w-[3px] overflow-hidden"
>
<span className="absolute top-0 left-0 h-[3px] w-[3px] rounded-full bg-white/45 motion-safe:animate-[curve-heading-hint_1.6s_ease-in-out_infinite]" />
<span className="absolute top-0 left-0 h-[3px] w-[3px] rounded-full bg-white/45 [animation-delay:0.8s] motion-safe:animate-[curve-heading-hint_1.6s_ease-in-out_infinite] motion-reduce:hidden" />
</span>
{/* Scoped to the block so it installs with the component — a
single @keyframes is not worth a stylesheet entry in the
registry. Under reduced motion nothing references it: the
lead dot just rests at the top of its track. */}
<style>{`@keyframes curve-heading-hint {
0% { transform: translateY(0); opacity: 0; }
25% { opacity: 1; }
75% { opacity: 1; }
100% { transform: translateY(19px); opacity: 0; }
}`}</style>
</p>
)}
</div>
<section
className={`flex min-h-[100svh] items-center justify-center px-[4vw] py-[6vw] ${SKIN.scene}`}
>
<motion.div
ref={cardRef}
/* `@container` (container-type: inline-size) is what makes the
headline's `cqw` size resolve against this card's content box
rather than the viewport — see SKIN.headlineSize. */
className={`@container flex aspect-16/10 w-[min(1120px,100%)] flex-col items-center justify-center overflow-hidden ${SKIN.card} ${SKIN.cardGap} ${SKIN.cardPad} ${className}`}
initial={false}
animate={{
/* Full transform string, not the `y` shorthand — this runs
* while the user is mid-scroll, which is exactly when the
* shorthand's non-accelerated path costs frames. */
transform: `translateY(${inView ? 0 : travel * CONFIG.card.enterY}px)`,
opacity: inView ? 1 : CONFIG.card.enterOpacity,
}}
transition={CONFIG.card.spring}
>
{/* No tile chrome behind it any more — the mark is a bare line
drawing, so the rounded-square background would only box it in. */}
<Mark
className={`block flex-none ${SKIN.headlineInk} ${SKIN.markSize}`}
/>
{/* Per-character stagger needs each glyph to be its own box, but
the line must still break and centre like normal text. */}
<motion.h1
ref={headlineRef}
className={`relative m-0 whitespace-nowrap text-center font-medium leading-[0.95] tracking-[-0.03em] ${SKIN.headlineInk} ${SKIN.font} ${SKIN.headlineSize}`}
aria-label={headline}
initial={false}
animate={{
transform: `translateY(${inView ? 0 : travel * CONFIG.arc.riseY}px)`,
}}
transition={CONFIG.arc.spring}
>
{chars.map((char, i) => (
<Glyph
key={i}
char={char}
ref={(el) => {
glyphRefs.current[i] = el;
}}
u={metrics?.u[i] ?? 0}
half={metrics?.half ?? 0}
straight={inView}
bowed={travel * CONFIG.arc.amplitude}
sigma={CONFIG.arc.sigma}
tilt={CONFIG.arc.tilt}
anchor={CONFIG.arc.anchor}
drag={dragAmp}
delay={
CONFIG.arc.leadIn +
Math.pow(Math.abs(metrics?.u[i] ?? 0), CONFIG.arc.curve) *
CONFIG.arc.spread
}
transition={CONFIG.arc.spring}
/>
))}
</motion.h1>
<p
className={`m-0 max-w-[46ch] text-center leading-[1.65] tracking-[0.005em] ${SKIN.bodyInk} ${SKIN.font} ${SKIN.copySize}`}
>
{copy}
</p>
</motion.div>
</section>
<div className={`h-[100svh] ${SKIN.scene}`} />
</>
);
}
type GlyphProps = {
char: string;
u: number;
half: number;
straight: boolean;
bowed: number;
sigma: number;
tilt: number;
anchor: number;
drag: MotionValue<number>;
delay: number;
transition: Transition;
};
/* One glyph riding the curve. It owns a single scalar — the curve's
* amplitude in px — and derives its whole transform from it, so the
* animation only ever has one degree of freedom. */
const Glyph = React.forwardRef<HTMLSpanElement, GlyphProps>(function Glyph(
{
char,
u,
half,
straight,
bowed,
sigma,
tilt,
anchor,
drag,
delay,
transition,
},
forwardedRef,
) {
const innerRef = useRef<HTMLSpanElement>(null);
/* Starts bowed: the card is below the fold on first paint, so the
* curve must already be bent rather than animating into its bend. */
const amp = useMotionValue(bowed);
/* Tracks whether this glyph is currently promoted, so `will-change` is
* only written when it actually flips. */
const promoted = useRef(false);
/* Paint: amplitude → curve offset → transform. The two amplitudes
* simply add — the entrance pose and the scroll drag are the same
* quantity, so one curve carries both and there is still only one
* shape being solved. Repaints once immediately so a remeasure or a
* dial change lands without waiting for a frame. */
useEffect(() => {
const paint = () => {
const el = innerRef.current;
if (!el) return;
const total = amp.get() + drag.get();
const { dx, dy, rot } = bellOffset(u, half, total, sigma, tilt, anchor);
el.style.transform = `translate(${dx.toFixed(3)}px, ${dy.toFixed(3)}px) rotate(${rot.toFixed(3)}deg)`;
/* Promote only while the curve is actually bent. At rest the line
* is plain static text and holds no compositor layer — fifteen
* permanently promoted layers behind a 132px face is not worth
* paying for, so `will-change` is written from here rather than
* being set as a class. */
const active = Math.abs(total) > 0.05;
if (active !== promoted.current) {
promoted.current = active;
el.style.willChange = active ? "transform" : "auto";
}
};
/* Both amplitudes tick every frame, so a direct subscription would
* solve the curve and write the style twice per frame. Scheduling on
* the render step coalesces them — `frame` dedupes a callback already
* queued for this frame. */
const schedule = () => frame.render(paint, false, true);
paint();
const stopAmp = amp.on("change", schedule);
const stopDrag = drag.on("change", schedule);
return () => {
stopAmp();
stopDrag();
cancelFrame(paint);
};
}, [amp, drag, u, half, sigma, tilt, anchor]);
/* Drive: flatten the curve to 0, or bow it back to A₀.
* `transition` is a fresh object every render, so the effect keys off
* its contents — otherwise every unrelated render would restart the
* spring from wherever it had got to. */
const transitionKey = JSON.stringify(transition);
useEffect(() => {
const controls = animate(amp, straight ? 0 : bowed, {
...(JSON.parse(transitionKey) as Transition),
delay: straight ? delay : 0,
});
return () => controls.stop();
}, [amp, straight, bowed, delay, transitionKey]);
return (
/* Outer span keeps the glyph's untransformed slot in normal text flow —
it is what the curve geometry is measured from. The inner span carries
the transform, so measuring and painting never fight. */
<span
className="inline-block whitespace-pre"
ref={forwardedRef}
aria-hidden="true"
>
<span
className="inline-block origin-center whitespace-pre [backface-visibility:hidden]"
ref={innerRef}
>
{char}
</span>
</span>
);
});
/* Mark above the headline — the same little pressed-flower drawing the
* insight-card design uses for its brand lockup, so the two read as one
* library. Drawn rather than sourced, so the block still has no image and
* no icon-package dependency.
*
* Every path is `currentColor`, so the mark takes its colour from the
* `text-` class at the call site — white here, matching the headline. */
function Mark({ className }: { className?: string }) {
return (
<svg
viewBox="0 0 24 24"
className={className}
fill="none"
stroke="currentColor"
strokeWidth={1.35}
strokeLinecap="round"
strokeLinejoin="round"
role="presentation"
>
{/* five petals */}
<path d="M12.00 2.65C12.80 2.65 13.45 3.57 13.45 4.70C13.45 5.83 12.80 6.75 12.00 6.75C11.20 6.75 10.55 5.83 10.55 4.70C10.55 3.57 11.20 2.65 12.00 2.65ZM16.54 6.14C16.78 6.84 16.15 7.70 15.13 8.05C14.12 8.40 13.09 8.11 12.85 7.41C12.61 6.70 13.24 5.85 14.26 5.50C15.27 5.15 16.30 5.43 16.54 6.14ZM15.17 11.76C14.52 12.27 13.41 11.94 12.70 11.03C11.98 10.11 11.93 8.96 12.58 8.45C13.24 7.94 14.35 8.27 15.06 9.18C15.77 10.09 15.82 11.25 15.17 11.76ZM9.37 11.60C8.75 11.18 8.73 10.14 9.32 9.27C9.90 8.40 10.88 8.03 11.50 8.45C12.11 8.86 12.14 9.91 11.55 10.78C10.97 11.65 9.99 12.01 9.37 11.60ZM7.24 6.34C7.45 5.59 8.49 5.24 9.55 5.54C10.61 5.85 11.30 6.69 11.09 7.44C10.87 8.18 9.84 8.54 8.78 8.23C7.72 7.93 7.03 7.08 7.24 6.34Z" />
{/* pistil */}
<circle cx="12" cy="7.7" r="1.15" fill="currentColor" stroke="none" />
{/* stem, leaf, and the pressed-under ground lines */}
<path d="M12.15 12.4c-.35 2.2-.25 4.4 0 6.1" />
<path
d="M12.05 17.1C9.85 16.7 8.3 15.15 7.95 13.05C10.35 13.15 11.75 14.85 12.05 17.1Z"
fill="currentColor"
stroke="none"
/>
<path d="M4.9 19.1c2.3-.45 4.4.2 7.2.15 2.5-.05 4.7-.55 7-.3" />
<path d="M7.6 21.2c.95-.15 1.75-.1 2.5 0M14.2 21.15c.85-.1 1.55-.05 2.25.05" />
</svg>
);
}


























