A distortion you can plug in: its state, a panel that draws its transfer curve and an engine that plays it. Play a loop through it and turn the drive
@audio-ui
block-distortion.tsx
"use client";
import { useState } from "react";
import { PlayToggle } from "@/components/audio-ui/play-toggle";
import { DistortionPanel } from "@/components/audio-ui/devices/distortion/panel";
import { useDeviceLoop } from "@/hooks/use-device-loop";
import { useMasterBus } from "@/hooks/use-master-bus";
import {
type DistortionState,
distortionDevice,
} from "@/components/audio-ui/devices/distortion/device";
import { createDistortionEngine } from "@/components/audio-ui/devices/distortion/engine";
const MASTER_VOLUME = 0.7;
/**
* A distortion you can plug in: its state, a panel that draws its transfer
* curve and an engine that plays it, each its own file and none knowing the
* others. Play the loop and turn the drive: the curve bends as the sound does.
*/
export function BlockDistortion() {
const [state, setState] = useState<DistortionState>(() =>
distortionDevice.defaults()
);
const master = useMasterBus(MASTER_VOLUME);
const { playing, toggle } = useDeviceLoop({
create: createDistortionEngine,
destination: master,
state,
});
return (
<div className="rounded-xl h-full w-full min-w-0">
<DistortionPanel onValueChange={setState} value={state}>
<PlayToggle
label="Play a loop through it"
onToggle={toggle}
playing={playing}
/>
</DistortionPanel>
</div>
);
}



























