# Block channel eq

> A channel EQ you can plug in: its state, a panel that draws the curve with a handle on the mid band and an engine that plays it. Play a loop through it and drag, the spectrum behind is what comes out

A shadcn/ui block from the [@audio-ui](https://www.audio-ui.dev/?utm_source=shadcn.exchange) registry, listed on [shadcn.exchange](https://shadcn.exchange/r/audio-ui/block-channel-eq).

- Page, with a live preview: https://shadcn.exchange/r/audio-ui/block-channel-eq
- Screenshot: https://abzjhwgwpdpz7ua5.public.blob.vercel-storage.com/shots/audio-ui/block-channel-eq-light-ea41af3fadcbfb07.png
- Registry item: https://www.audio-ui.dev/r/new-york-v4/block-channel-eq.json
- Listed: 2026-10-17, source last changed 2026-10-17

## Install

```bash
npx shadcn@latest add https://shadcn.exchange/r/audio-ui/block-channel-eq.json
```

Run it in a project that has shadcn/ui set up. It adds the files below and installs what they depend on.

## Dependencies

- npm packages: `@audio-ui/react`
- Registry items: `@audio-ui/channel-eq-panel`, `@audio-ui/channel-eq-device`, `@audio-ui/channel-eq-engine`, `@audio-ui/play-toggle`, `@audio-ui/use-device-loop`, `@audio-ui/use-master-bus`, `@audio-ui/use-spectrum`

## Files

### `block-channel-eq.tsx`

```tsx
"use client";

import { useState } from "react";
import { PlayToggle } from "@/components/audio-ui/play-toggle";
import { ChannelEqPanel } from "@/components/audio-ui/devices/channel-eq/panel";
import { useDeviceLoop } from "@/hooks/use-device-loop";
import { useMasterBus } from "@/hooks/use-master-bus";
import { useSpectrum } from "@/hooks/use-spectrum";
import {
  type ChannelEqState,
  channelEqDevice,
} from "@/components/audio-ui/devices/channel-eq/device";
import { createChannelEqEngine } from "@/components/audio-ui/devices/channel-eq/engine";

const MASTER_VOLUME = 0.7;
const MIN_HZ = 20;
const MAX_HZ = 20_000;

/**
 * A channel EQ you can plug in: its state, a panel that draws the curve it
 * plays with a handle on the mid band and an engine that plays it, each its
 * own file and none knowing the others. Play the loop and drag the handle: the
 * spectrum behind is what comes out.
 */
export function BlockChannelEq() {
  const [state, setState] = useState<ChannelEqState>(() =>
    channelEqDevice.defaults()
  );
  const master = useMasterBus(MASTER_VOLUME);
  const { analyser, playing, toggle } = useDeviceLoop({
    create: createChannelEqEngine,
    destination: master,
    state,
  });
  const spectrum = useSpectrum(analyser, { maxHz: MAX_HZ, minHz: MIN_HZ });
  return (
    <div className="rounded-xl h-full w-full min-w-0">
      <ChannelEqPanel
        onValueChange={setState}
        spectrum={spectrum}
        value={state}
      >
        <PlayToggle
          label="Play a loop through it"
          onToggle={toggle}
          playing={playing}
        />
      </ChannelEqPanel>
    </div>
  );
}
```
